The product that i am modelling is Gameboy Advance. It have alot of curves here and there.i manage to get some of the area right but in the end i still have problem with my modelling.

the vertex is all messed up and i having trouble to sort it out.
one of the part that i think i used the wrong polygon is the side part.
i used a cylinder polygon whereby i should use a cube polygon.
lastly, i have a serious problem with boolean difference. i can't use it to create differences with my main body and other parts of the model for example is the front part:
the top and bottom part i also need to use boolean difference but seeing how i can't boolean it using all kind of methods, i give up and just let it be a smooth top and bottom.
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my model |