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a plane is being created using a plane tool |
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we have assign a new material to the plane |
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we edit UVs to normalize it |
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by using a "create polygon tool" in the mesh menu, we created it by tracing it along the picture |
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we adjust the newly created polygon |
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we turn off the visibility of the track shape in the channel box |
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in the extrude menu, we set the division to 20, dividing it into 20 parts |
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setting it local translate z to 45, it is able to create a bend smoothly |
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we rotate the track by using ctrl+LMB to rotate the track so i am able to get a good view of the underside of one end |
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on edge mode, we insert edges into the polygon using the insert edge loop tool |
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it is being scale apart |
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the underside is being selected |
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the underside is being extruded |
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the extruded part is being extruded again |
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by clicking on the small edges of the outer corners, we are able to bevel it |
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after switching the menu set to animation, we are now able to bend it |
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it is being bend |
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end of product desu.... |
reflections
this is exercise teaches me to bend a polygon smoothly by using bend tool. this is a relatively easy exercise too.