![]() |
| a plane is being created using a plane tool |
![]() |
| we have assign a new material to the plane |
![]() |
| we edit UVs to normalize it |
![]() |
![]() |
| by using a "create polygon tool" in the mesh menu, we created it by tracing it along the picture |
![]() |
| we adjust the newly created polygon |
![]() |
![]() |
| we turn off the visibility of the track shape in the channel box |
![]() |
| in the extrude menu, we set the division to 20, dividing it into 20 parts |
![]() |
| setting it local translate z to 45, it is able to create a bend smoothly |
![]() |
| we rotate the track by using ctrl+LMB to rotate the track so i am able to get a good view of the underside of one end |
![]() |
| on edge mode, we insert edges into the polygon using the insert edge loop tool |
![]() |
| it is being scale apart |
![]() |
| the underside is being selected |
![]() |
| the underside is being extruded |
![]() |
| the extruded part is being extruded again |
![]() |
| by clicking on the small edges of the outer corners, we are able to bevel it |
![]() |
| after switching the menu set to animation, we are now able to bend it |
![]() |
| it is being bend |
![]() | |||
| end of product desu.... |
reflections
this is exercise teaches me to bend a polygon smoothly by using bend tool. this is a relatively easy exercise too.



















