Sunday, November 20, 2011

❣ Track...

a plane is being created using a plane tool
we have assign a new material to the plane
we edit UVs to normalize it

by using a "create polygon tool" in the mesh menu, we created it by tracing it along the picture
we adjust the newly created polygon

we turn off the visibility of the track shape in the channel box
in the extrude menu, we set the division to 20, dividing it into 20 parts
setting it local translate z to 45, it is able to create a bend smoothly
we rotate the track by using ctrl+LMB to rotate the track so i am able to get a good view of the underside of one end
on edge mode, we insert edges into the polygon using the insert edge loop tool
it is being scale apart
the underside is being selected
the underside is being extruded
the extruded part is being extruded again
by clicking on the small edges of the outer corners, we are able to bevel it
after switching the menu set to animation, we are now able to bend it
it is being bend
end of product desu....



reflections
this is exercise teaches me to bend a polygon smoothly by using bend tool. this is a relatively easy exercise too.