a plane is being created using a plane tool |
we have assign a new material to the plane |
we edit UVs to normalize it |
by using a "create polygon tool" in the mesh menu, we created it by tracing it along the picture |
we adjust the newly created polygon |
we turn off the visibility of the track shape in the channel box |
in the extrude menu, we set the division to 20, dividing it into 20 parts |
setting it local translate z to 45, it is able to create a bend smoothly |
we rotate the track by using ctrl+LMB to rotate the track so i am able to get a good view of the underside of one end |
on edge mode, we insert edges into the polygon using the insert edge loop tool |
it is being scale apart |
the underside is being selected |
the underside is being extruded |
the extruded part is being extruded again |
by clicking on the small edges of the outer corners, we are able to bevel it |
after switching the menu set to animation, we are now able to bend it |
it is being bend |
end of product desu.... |
reflections
this is exercise teaches me to bend a polygon smoothly by using bend tool. this is a relatively easy exercise too.