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creating plane n ball |
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setting up camera |
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different view |
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assigning of material |
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adding squash handle |
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squash handle appear |
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creating squash |
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ball being stretch |
The Final Video
my reflection
this assignment is abit draggy as the tutorial teach us start from the basic example from doin it as a project to setting up a grid. its quite useful in the end as i manage to learn quite alot of things.
the question
1)
Do you need to be able to draw well to create good 2D animation? Explain
your view.
nope! though you need to be able to "aga aga" know how to draw the character but you don't need to draw it well as you are able to edit it with the computer to make it more refine.
2) Do you need to be able to draw well to create
good 3D animation? Explain your view.
no!same as before, as long you are able to draw a character, you are able to refine it using the computer with a 3D application. You can get help anywhere everywhere.
3) What do you think would separate a piece
of poor animation from a piece of good animation? In other words, how
would you go about deciding if a piece of animation is good or bad?
how i decide if it is a good animation is based on storyline, the flow of character, the character that is being created and the technique is being used for example is it too fake or what.
4) In 2D animation, you need to be very
aware of timing at a frame by frame level, using timing charts and other
techniques - but for 3D animation, this is handled using the graph editor,
which is more concerned with manipulating rates of change over time.
Does
this affect how you approach your animation work? Explain.
when using frame by frame level, it is not as accurate as using a graph editor as frame by frame is using what you see and where you click it so it may not be as accurate as using graph editor cause graph editor is represented by numbers and graph.
5) Give a brief critique of Maya as an
animation tool. Don't just say Maya makes animation difficult, or easy, or that
you need to learn a lot of stuff to use Maya - explain what Maya does well and
not so well in terms of creating animation.