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ball is added to stage and so is squash handle |
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locking "translate_ball_gp" unwanted channel attribute |
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locking "rotate_ball_gp" unwanted channel attribute |
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locking"ball" all channel attribute |
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positioning it into the correct position |
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start to configure the bounce motion using the timeline and translate x,y |
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first graph editor before any edit |
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second edit of graph editor |
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third edit of graph editor |
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final edit of graph editor. added one more bounce to make it more real |
The Basketball Bounce 'n' Stretch
The Bouncy 'n' Stretchy Ball
my reflection
this exercise is fun and interesting. i am able to explore different way to making the ball to stretch as much as it can and squash as much as it can.
Its funny seeing it how it squash n stretch but i'm having trouble using the number that is given in the tutorial as it puts my balls out of the plane. so the position and the timing it bounce onto the floor will not be the same as it is stated in the tutorial.
the question
1) Why is squash and stretch so useful in animation?
its use for exaggeration and adding fun to it
2) Think of a situation in which extreme squash and stretch could be applied to a character try to be original.
when a baby is playing with play dough
3) Think of an animation example where squash and stretch would NOT be appropriate
when throwing a metal ball as adding squash and stretch will make it look like a rubber
ball instead
4) If squash and stretch doesn't really happen so obviously in real life, why do you think is
it so effective in animation?
it is to create an illusion to give a sense of weight and flexibility to drawn objects